| Player Profile | Team Profile | Combat Profile | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Recent servers joined | |||
|---|---|---|---|
| Server | Latest map | Last activity | History |
| =BmW= Padding | Wake Island 2007 | 19 Oct 2026 14:26 UTC Completed round | 3 completed rounds |
| =FragCafe= | Co-op | Knife Arena | Karkand | Strike at Karkand | 19 Oct 2026 12:10 UTC Completed round | 12 completed rounds |
| =LANParty= | Co-op | Highway Tampa and Road Rage | Operation Road Rage | 18 Oct 2026 19:33 UTC Completed round | 2 completed rounds |
| [Bayonet] | Co-op | Knife and Pistol | Karkand | Strike at Karkand | 18 Oct 2026 18:08 UTC Completed round | 2 completed rounds |
| {LastTicket} | Co-op | Karkand 24/7 | Vehicles | Strike at Karkand | 18 Oct 2026 16:48 UTC Completed round | 4 completed rounds |
| {LagSquad} | Dalian Plant 24/7 | Dalian Plant | 18 Oct 2026 03:08 UTC Completed round | 2 completed rounds |
| -=[R3TRO]=- | Co-op | All Maps | Strike at Karkand | 18 Oct 2026 00:03 UTC Completed round | 4 completed rounds |
| =BmW= | Conquest | All Maps | Strike at Karkand | 17 Oct 2026 09:58 UTC Completed round | 1 completed rounds |
| New joins are recorded after login verification. Earlier activity is shown from completed rounds; its time is the round end, not an inferred join time. | |||
| Army | Time | Wins | Losses | Ratio | B.R. |
|---|---|---|---|---|---|
| USMC | 40:35:10 | 89 | 68 | 1.31 | 1866 |
| MEC | 04:36:03 | 11 | 11 | 1 | 339 |
| PLA | 06:23:42 | 18 | 7 | 2.57 | 59 |
| SEALs | 00:00:00 | 0 | 0 | 0 | 0 |
| SAS | 00:00:00 | 0 | 0 | 0 | 0 |
| SPETZ | 00:00:00 | 0 | 0 | 0 | 0 |
| MECSF | 00:00:00 | 0 | 0 | 0 | 0 |
| Rebels | 00:00:00 | 0 | 0 | 0 | 0 |
| Insurgents | 00:00:00 | 0 | 0 | 0 | 0 |
| European Union | 00:00:00 | 0 | 0 | 0 | 0 |
| Total | 51:34:55 | 118 | 86 | - | - |
| Averages | 05:09:29 | 12 | 9 | 0 | 226 |
| Map | Time | Wins | Losses | Ratio | B.R. |
|---|---|---|---|---|---|
| Kubra Dam | 03:22:00 | 4 | 8 | 0.5 | 0 |
| Mashtuur City | 02:35:21 | 9 | 5 | 1.8 | 0 |
| Operation Clean Sweep | 00:27:55 | 1 | 1 | 1 | 0 |
| Zatar Wetlands | 00:17:31 | 1 | 2 | 0.5 | 0 |
| Strike at Karkand | 18:40:23 | 52 | 27 | 1.93 | 518 |
| Sharqi Peninsula | 03:24:39 | 6 | 10 | 0.6 | 0 |
| Gulf of Oman | 00:31:03 | 2 | 2 | 1 | 0 |
| Daqing Oilfield | 01:09:36 | 5 | 2 | 2.5 | 121 |
| Dalian Plant | 04:59:35 | 9 | 7 | 1.29 | 8 |
| Dragon Valley | 03:42:24 | 10 | 6 | 1.67 | 0 |
| FuShe Pass | 04:24:18 | 2 | 4 | 0.5 | 181 |
| Songhua Stalemate | 00:29:30 | 1 | 1 | 1 | 0 |
| Operation Road Rage | 00:52:17 | 1 | 0 | 1 | 59 |
| Wake Island 2007 | 06:16:04 | 14 | 11 | 1.27 | 1866 |
| Highway Tampa | 00:22:27 | 1 | 0 | 1 | 78 |
| Total | 51:35:03 | 118 | 86 | – | – |
| Averages | 03:26:20 | 0 | 6 | 1 | 189 |
| Theater | Time | Wins | Losses | Ratio | B.R. |
|---|---|---|---|---|---|
| USMC | 47:50:36 | 113 | 78 | 1.45 | 1866 |
| MEC | 25:56:52 | 71 | 47 | 1.51 | 518 |
| PLA | 21:01:27 | 41 | 31 | 1.32 | 1866 |
| SEALs | 00:00:00 | 0 | 0 | 0 | 0 |
| SAS | 00:00:00 | 0 | 0 | 0 | 0 |
| SPETZ | 00:00:00 | 0 | 0 | 0 | 0 |
| MECSF | 00:00:00 | 0 | 0 | 0 | 0 |
| Rebels | 00:00:00 | 0 | 0 | 0 | 0 |
| Insurgents | 00:00:00 | 0 | 0 | 0 | 0 |
| European Union | 00:00:00 | 0 | 0 | 0 | 0 |
| Vehicle | Time | Kills | Deaths | Ratio | Road Kills |
|---|---|---|---|---|---|
| Armor | 07:01:03 | 855 | 89 | 10.3 | 62 |
| Aviator | 03:28:07 | 110 | 62 | 2.08 | 19 |
| Air Defense | 02:18:38 | 68 | 24 | 3 | 4 |
| Helicopter | 02:44:23 | 216 | 49 | 4.49 | 4 |
| Transport | 04:37:58 | 266 | 70 | 6.01 | 155 |
| Artillery | 00:00:00 | 0 | 0 | 0 | 0 |
| Ground Defense | 00:30:02 | 24 | 16 | 1.69 | 3 |
| Total | 20:40:11 | 1,539 | 310 | – | 247 |
| Averages | 02:57:10 | 220 | 44 | 0.71 | 35 |
| Expansion | BF2 | SF | EF | AF |
|---|---|---|---|---|
| Time | 40:42:15 | 00:00:00 | 00:00:00 | 00:52:17 |
| Kit | Time | Kills | Deaths | Ratio |
|---|---|---|---|---|
| Anti-tank | 01:43:51 | 282 | 52 | 5.42 |
| Assault | 08:02:10 | 337 | 265 | 1.27 |
| Engineer | 05:39:33 | 601 | 130 | 4.62 |
| Medic | 17:07:12 | 854 | 561 | 1.52 |
| Special-Ops | 07:01:25 | 421 | 179 | 2.35 |
| Support | 05:07:47 | 267 | 43 | 6.21 |
| Sniper | 04:15:59 | 117 | 62 | 1.89 |
| Total | 48:57:57 | 2,879 | 1,292 | – |
| Averages | 06:59:42 | 411 | 185 | 2.23 |
| Weapon | Time | Kills | Deaths | Ratio | Acc |
|---|---|---|---|---|---|
| Assault Rifles | 09:26:18 | 260 | 371 | 0.7 | 22.25% |
| Grenade Launcher Attachment | 01:10:41 | 37 | 41 | 0.9 | 42.86% |
| Carbines | 01:53:36 | 38 | 86 | 0.44 | 22.36% |
| Light Machine Guns | 00:47:36 | 65 | 24 | 2.71 | 19.68% |
| Sniper Rifles | 01:53:00 | 34 | 42 | 0.81 | 40% |
| Pistols | 01:31:22 | 63 | 24 | 2.63 | 49.59% |
| AT/AA | 00:24:51 | 16 | 15 | 1.07 | 40% |
| Submachine Guns | 00:22:56 | 22 | 24 | 0.92 | 22.44% |
| Shotguns | 02:43:36 | 104 | 59 | 1.76 | 24.3% |
| Knife | 03:16:45 | 499 | 55 | 9.07 | 31.01% |
| Defibrillator | 01:41:25 | 15 | 108 | 0.14 | 71.65% |
| Explosives (C4, Claymore, AT Mine) | 00:05:49 | 69 | 4 | 17.25 | 2.21% |
| Hand Grenade | 00:33:00 | 75 | 33 | 2.27 | 56.34% |
| Total | 25:45:13 | 1,230 | 882 | – | – |
| Averages | 01:58:51 | 95 | 68 | 2 | 30.461% |
| Equipment | Time | Kills | Deaths | Ratio | Usage |
|---|---|---|---|---|---|
| Knife | 03:16:45 | 499 | 55 | 9.07 | 1,606 |
| Defibrillator | 01:41:25 | 15 | 108 | 0.14 | 261 |
| Claymore | 00:00:07 | 2 | 0 | 2 | 4 |
| Hand Grenade | 00:33:00 | 75 | 33 | 2.27 | 71 |
| AT Mine | 00:04:04 | 43 | 2 | 21.5 | 84 |
| C4 | 00:01:38 | 24 | 2 | 12 | 27 |
| Tactical (Flash, Smoke) | 00:00:00 | 0 | 0 | 0 | 0 |
| Grappling Hook | 00:00:00 | 0 | 0 | 0 | 0 |
| Zipline | 00:00:00 | 0 | 0 | 0 | 0 |
| Total | 05:36:59 | 658 | 200 | 3.29 | 2,053 |
| Averages | 00:25:55 | 51 | 15 | 0.25 | 158 |
| Favorite Victims & Worst Enemies | |
|---|---|
| Favorite Victim (Kills to) | |
| More Victims (Top 10) |
|
| Worst Enemy (Deaths by) | It seems you are invincible! |
| More Enemies (Top 10) |
|
| Misc. Stats | |
|---|---|
| Enrollment Date | 2026-10-17 09:42:27 |
| Last Battle On | 2026-10-19 14:26:30 |
| Last Update | 00:00:00 |
| Next Update | 00:00:30 |
| Kicked & Banned | 6 / 0 |
| Team: Kills, Damage, & Vehicle Damage | 25 / 16 / 2 |
| Cost ($50 base) | 0.9693 cph |
| Unlocks |
|---|
| Awards | |
|---|---|
| Badges |
Saved lifetime progress. One-round requirements must be met together while playing. Basic Earned
Veteran
Expert
Saved lifetime progress. One-round requirements must be met together while playing. Basic Earned
Veteran
Expert
Saved lifetime progress. One-round requirements must be met together while playing. Basic Earned
Veteran Earned
Expert
Saved lifetime progress. One-round requirements must be met together while playing. Basic Earned
Veteran
Expert
Saved lifetime progress. One-round requirements must be met together while playing. Basic Earned
Veteran
Expert
Saved lifetime progress. One-round requirements must be met together while playing. Basic Earned
Veteran
Expert
Saved lifetime progress. One-round requirements must be met together while playing. Basic Earned
Veteran
Expert
Saved lifetime progress. One-round requirements must be met together while playing. Basic Earned
Veteran Earned
Expert Earned
Saved lifetime progress. One-round requirements must be met together while playing. Basic Earned
Veteran
Expert
Saved lifetime progress. One-round requirements must be met together while playing. Basic Earned
Veteran Earned
Expert
Saved lifetime progress. One-round requirements must be met together while playing. Basic Earned
Veteran Earned
Expert
Saved lifetime progress. One-round requirements must be met together while playing. Basic Earned
Veteran
Expert
Saved lifetime progress. One-round requirements must be met together while playing. Basic Earned
Veteran Earned
Expert
Saved lifetime progress. One-round requirements must be met together while playing. Basic Earned
Veteran
Expert
Saved lifetime progress. One-round requirements must be met together while playing. Basic Earned
Veteran
Expert
Saved lifetime progress. One-round requirements must be met together while playing. Basic Earned
Veteran Earned
Expert Earned
Saved lifetime progress. One-round requirements must be met together while playing. Basic Earned
Veteran
Expert
Saved lifetime progress. One-round requirements must be met together while playing. Basic Earned
Veteran
Expert
Saved lifetime progress. One-round requirements must be met together while playing. Basic Earned
Veteran
Expert
Saved lifetime progress. One-round requirements must be met together while playing. Basic Earned
Veteran
Expert
|
| Medals |
Saved lifetime progress. One-round requirements must be met together while playing. Requirements Earned
Saved lifetime progress. One-round requirements must be met together while playing. Requirements Earned
Saved lifetime progress. One-round requirements must be met together while playing. Requirements Earned
Saved lifetime progress. One-round requirements must be met together while playing. Requirements
Saved lifetime progress. One-round requirements must be met together while playing. Requirements
Saved lifetime progress. One-round requirements must be met together while playing. Requirements
Saved lifetime progress. One-round requirements must be met together while playing. Requirements
Saved lifetime progress. One-round requirements must be met together while playing. Requirements
Saved lifetime progress. One-round requirements must be met together while playing. Requirements
Saved lifetime progress. One-round requirements must be met together while playing. Requirements
Saved lifetime progress. One-round requirements must be met together while playing. Requirements
Saved lifetime progress. One-round requirements must be met together while playing. Requirements
Saved lifetime progress. One-round requirements must be met together while playing. Requirements
Saved lifetime progress. One-round requirements must be met together while playing. Requirements
Saved lifetime progress. One-round requirements must be met together while playing. Requirements
Saved lifetime progress. One-round requirements must be met together while playing. Requirements
Saved lifetime progress. One-round requirements must be met together while playing. Requirements
Saved lifetime progress. One-round requirements must be met together while playing. Requirements
Saved lifetime progress. One-round requirements must be met together while playing. Requirements
|
| Ribbons |
Saved lifetime progress. One-round requirements must be met together while playing. Requirements Earned
Saved lifetime progress. One-round requirements must be met together while playing. Requirements
Saved lifetime progress. One-round requirements must be met together while playing. Requirements Earned
Saved lifetime progress. One-round requirements must be met together while playing. Requirements Earned
Saved lifetime progress. One-round requirements must be met together while playing. Requirements
Saved lifetime progress. One-round requirements must be met together while playing. Requirements Earned
Saved lifetime progress. One-round requirements must be met together while playing. Requirements
Saved lifetime progress. One-round requirements must be met together while playing. Requirements
Saved lifetime progress. One-round requirements must be met together while playing. Requirements
Saved lifetime progress. One-round requirements must be met together while playing. Requirements
Saved lifetime progress. One-round requirements must be met together while playing. Requirements
Saved lifetime progress. One-round requirements must be met together while playing. Requirements Earned
Saved lifetime progress. One-round requirements must be met together while playing. Requirements
Saved lifetime progress. One-round requirements must be met together while playing. Requirements Earned
Saved lifetime progress. One-round requirements must be met together while playing. Requirements Earned
Saved lifetime progress. One-round requirements must be met together while playing. Requirements Earned
Saved lifetime progress. One-round requirements must be met together while playing. Requirements
Saved lifetime progress. One-round requirements must be met together while playing. Requirements
Saved lifetime progress. One-round requirements must be met together while playing. Requirements
|
| SF Badges & Medals |
Saved lifetime progress. One-round requirements must be met together while playing. Basic
Veteran
Expert
Saved lifetime progress. One-round requirements must be met together while playing. Basic
Veteran
Expert
Saved lifetime progress. One-round requirements must be met together while playing. Basic
Veteran
Expert
Saved lifetime progress. One-round requirements must be met together while playing. Basic
Veteran
Expert
Saved lifetime progress. One-round requirements must be met together while playing. Basic
Veteran
Expert
Saved lifetime progress. One-round requirements must be met together while playing. Basic
Veteran
Expert
Saved lifetime progress. One-round requirements must be met together while playing. Basic
Veteran
Expert
Saved lifetime progress. One-round requirements must be met together while playing. Basic
Veteran
Expert
Saved lifetime progress. One-round requirements must be met together while playing. Basic
Veteran
Expert
Saved lifetime progress. One-round requirements must be met together while playing. Basic
Veteran
Expert
Saved lifetime progress. One-round requirements must be met together while playing. Requirements
Saved lifetime progress. One-round requirements must be met together while playing. Requirements
Saved lifetime progress. One-round requirements must be met together while playing. Requirements
Saved lifetime progress. One-round requirements must be met together while playing. Requirements
Saved lifetime progress. One-round requirements must be met together while playing. Requirements
Saved lifetime progress. One-round requirements must be met together while playing. Requirements
|
| SF Ribbons |
Saved lifetime progress. One-round requirements must be met together while playing. Requirements
Saved lifetime progress. One-round requirements must be met together while playing. Requirements
Saved lifetime progress. One-round requirements must be met together while playing. Requirements
Saved lifetime progress. One-round requirements must be met together while playing. Requirements
Saved lifetime progress. One-round requirements must be met together while playing. Requirements
Saved lifetime progress. One-round requirements must be met together while playing. Requirements
Saved lifetime progress. One-round requirements must be met together while playing. Requirements
Saved lifetime progress. One-round requirements must be met together while playing. Requirements
Saved lifetime progress. One-round requirements must be met together while playing. Requirements
|
| Time To Advancement | |
|---|---|
| Rank |
Next Rank: First Sergeant Score: 8,112 of 20,000. At your historical rate, you should earn 11,888 in 3 days (or 76 Hours, and 12 Minutes straight).
Next Rank: Sergeant Major Score: 8,112 of 50,000. At your historical rate, you should earn 41,888 in 10 days (or 268 Hours, and 30 Minutes straight).
Next Rank: 2nd Lieutenant Score: 8,112 of 60,000. At your historical rate, you should earn 51,888 in 13 days (or 332 Hours, and 36 Minutes straight). |
DeeJay Gunnery Sergeant

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